A short look, then a real recall task
The target color is visible for 3 seconds. After it hides, the player rebuilds the color from memory instead of copying from a visible swatch.
Each round shows a target swatch for 3 seconds—then it disappears. Rebuild it using HSB sliders. Ten rounds per game, scored by how close you get (ΔE).
Progress
Round 1 / 10
Score
0 pts
Score
0 pts
Target color
Memorize this color
You will not see this swatch again until you submit your guess.
Get ready
Hide in 3s
Focus on hue, saturation, and brightness—you will recreate it from memory.
Memory mode
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Memory mode guide
Memory mode is not just another color picker. It separates looking, remembering, rebuilding, and reviewing into one repeatable loop.
The target color is visible for 3 seconds. After it hides, the player rebuilds the color from memory instead of copying from a visible swatch.
Hue, saturation, and brightness match the way people describe color: which color family, how intense, and how light or dark it feels.
After each guess, the game compares the selected RGB color to the original target color and turns the color distance into points.
At the end of 10 rounds, the result card places each remembered target beside the player guess, so misses are visible instead of hidden behind a score.
Memory games are still ten rounds. Memorize each target briefly, then recreate it without peeking—scored by how close your HSB pick is (ΔE).
Practice method
Treat each round as three small decisions instead of one guess: color family, intensity, then brightness.
| Habit | Why it helps |
|---|---|
| Name the hue first | Think red, orange, green, blue, or violet before the target hides. |
| Store brightness separately | Ask whether the color feels pale, medium, or deep. That helps after the swatch disappears. |
| Adjust saturation before final brightness | A grayish color and a vivid color can share hue but score very differently. |
| Use the result card | Compare target and guess after every round. The fastest improvement comes from noticing the same miss pattern twice. |
No. Classic keeps the flag context visible while you adjust a target band. Memory mode hides a single target swatch after a short countdown, so the skill is color recall rather than flag-context matching.
Memory mode uses 10 rounds. Each round has one target color, one guess, and one Delta E based score.
Yes. After the memorization phase, the hidden target panel can be pressed and held briefly as an assist. That makes the game friendlier without changing the core scoring method.
No. Memory mode is a casual browser game and practice tool. It is not a diagnosis, medical test, or clinical color vision assessment.
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