A short look, then a real recall task
The target color is visible for 3 seconds. After it hides, the player rebuilds the color from memory instead of copying from a visible swatch.
Jede Runde zeigt eine Zielfarbe für 3 Sekunden—dann verschwindet sie. Baue sie mit HSB-Schiebereglern nach. Zehn Runden pro Spiel, bewertet nach Nähe (ΔE).
Fortschritt
Runde 1 / 10
Punkte
0 pts
Punkte
0 pts
Zielfarbe
Merke dir diese Farbe
Du siehst dieses Farbfeld erst wieder, wenn du deine Schätzung abgibst.
Mach dich bereit
Versteckt in 3s
Konzentriere dich auf Farbton, Sättigung und Helligkeit—du wirst die Farbe aus dem Gedächtnis nachbauen.
Memory-Modus
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Memory mode guide
Memory mode is not just another color picker. It separates looking, remembering, rebuilding, and reviewing into one repeatable loop.
The target color is visible for 3 seconds. After it hides, the player rebuilds the color from memory instead of copying from a visible swatch.
Hue, saturation, and brightness match the way people describe color: which color family, how intense, and how light or dark it feels.
After each guess, the game compares the selected RGB color to the original target color and turns the color distance into points.
At the end of 10 rounds, the result card places each remembered target beside the player guess, so misses are visible instead of hidden behind a score.
Memory-Spiele haben ebenfalls zehn Runden. Merke dir jede Zielfarbe kurz, rekonstruiere sie dann ohne Spicken—bewertet nach der Nähe deiner HSB-Wahl (ΔE).
Practice method
Treat each round as three small decisions instead of one guess: color family, intensity, then brightness.
| Habit | Why it helps |
|---|---|
| Name the hue first | Think red, orange, green, blue, or violet before the target hides. |
| Store brightness separately | Ask whether the color feels pale, medium, or deep. That helps after the swatch disappears. |
| Adjust saturation before final brightness | A grayish color and a vivid color can share hue but score very differently. |
| Use the result card | Compare target and guess after every round. The fastest improvement comes from noticing the same miss pattern twice. |
No. Classic keeps the flag context visible while you adjust a target band. Memory mode hides a single target swatch after a short countdown, so the skill is color recall rather than flag-context matching.
Memory mode uses 10 rounds. Each round has one target color, one guess, and one Delta E based score.
Yes. After the memorization phase, the hidden target panel can be pressed and held briefly as an assist. That makes the game friendlier without changing the core scoring method.
No. Memory mode is a casual browser game and practice tool. It is not a diagnosis, medical test, or clinical color vision assessment.
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