A short look, then a real recall task
The target color is visible for 3 seconds. After it hides, the player rebuilds the color from memory instead of copying from a visible swatch.
Chaque manche affiche une couleur cible pendant 3 secondes, puis elle disparaît. Reconstruisez-la avec les curseurs HSB. Dix manches par partie, notées selon votre précision (ΔE).
Progression
Manche 1 / 10
Score
0 pts
Score
0 pts
Couleur cible
Mémorisez cette couleur
Vous ne reverrez pas cet échantillon avant de valider votre essai.
Préparez-vous
Masquage dans 3s
Concentrez-vous sur la teinte, la saturation et la luminosité : vous devrez la recréer de mémoire.
Mode Mémoire
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Memory mode guide
Memory mode is not just another color picker. It separates looking, remembering, rebuilding, and reviewing into one repeatable loop.
The target color is visible for 3 seconds. After it hides, the player rebuilds the color from memory instead of copying from a visible swatch.
Hue, saturation, and brightness match the way people describe color: which color family, how intense, and how light or dark it feels.
After each guess, the game compares the selected RGB color to the original target color and turns the color distance into points.
At the end of 10 rounds, the result card places each remembered target beside the player guess, so misses are visible instead of hidden behind a score.
Les parties Mémoire comptent aussi dix manches. Mémorisez brièvement chaque cible, puis recréez-la sans la revoir. Le score dépend de la proximité de votre réglage HSB (ΔE).
Practice method
Treat each round as three small decisions instead of one guess: color family, intensity, then brightness.
| Habit | Why it helps |
|---|---|
| Name the hue first | Think red, orange, green, blue, or violet before the target hides. |
| Store brightness separately | Ask whether the color feels pale, medium, or deep. That helps after the swatch disappears. |
| Adjust saturation before final brightness | A grayish color and a vivid color can share hue but score very differently. |
| Use the result card | Compare target and guess after every round. The fastest improvement comes from noticing the same miss pattern twice. |
No. Classic keeps the flag context visible while you adjust a target band. Memory mode hides a single target swatch after a short countdown, so the skill is color recall rather than flag-context matching.
Memory mode uses 10 rounds. Each round has one target color, one guess, and one Delta E based score.
Yes. After the memorization phase, the hidden target panel can be pressed and held briefly as an assist. That makes the game friendlier without changing the core scoring method.
No. Memory mode is a casual browser game and practice tool. It is not a diagnosis, medical test, or clinical color vision assessment.
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